Exploring the Fallout Universe, the Gaming World’s Most Astonishing TV Hit
The post-apocalyptic TV series has come back to its platform, and it's fair to say that fans were agreeably astonished by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture multiple facets of the player's journey.
There was Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the irradiated badlands.
Building Anticipation for Season Two
The show's first season ending disclosed a major secret about who helped cause the atomic conflict that trapped a group of people in underground vaults for centuries. It also posed numerous mysteries unanswered for the next installment – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the response to the show, so now people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its creators insisted on authentic items and locations were built, mirroring the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s real.”
In fact, pretty much every element you see on-screen is practical, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by skilled directors who are also longtime fans, in collaboration with the game developers behind the franchise. This common understanding for the world is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This schedule will foster a new viewing experience, something the team themselves are excited to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”